Valhalla FAQ

What sort of driver does the MUD use (MOO, MUSH, LPmud (MudOS, Amylaar's, CD, DR), COOLMud, MUCK, TinyMUD, etc)? Is the driver publically available (where?)? Is the MUDlib (database) based on one produced by some other group? Do you make your MUDlib (or core database) freely available?

How long has the MUD been around? Does it have an interesting history? If so, please describe it.

What hardware/operating system does your MUD run on?

Is the MUD open to the public? If so, what is the address of your MUD?

How many people do you have that are allowed to add code to the MUD? How many people can build objects in the MUD but aren't allowed to add code? How many people do you have that are essentially only playing the MUD? [if you have it, include information on totals registered to do so vs. how many actually exercise the privilege]

How does one obtain a character on your MUD?

How much disk space does your mudlib (database) take up? (don't count backup copies and other things that aren't ever used by the running MUD).

How many players do you have during busier times? How many on average?

How long does your MUD generally stay running between reboots? What is the most common reason for reboots? How often does your MUD crash?

What is the main purpose of the MUD (e.g. role playing, entertainment, education, teaching mud coding, world building, mudlib development, social interaction, research on MUD, other research, etc.)? If the MUD has a mixture of purposes try to characterize the weight given to each purpose (in terms of percentages or whatever you like).

How is the MUD actually used as opposed to how it's intended to be used (assuming there is some intent)? E.g. maybe the MUD was intended as a pure Adventure/combat/quest-solving game but people mainly sit around and talk.

What unusual, unique, and/or well-implemented features or characteristics does your MUD have that distinguish it from other MUDs?

What about your MUD would you most like to change/improve?

Does the MUD have a main theme? If so, what is it. Describe it. Is the theme mostly based on (derived from) some other work? Was permission obtained from the original author(s)? If the MUD has multiple themes, how are the themes interfaced (separated)?

What is the goal of the MUD. What are players (and creators) striving to become or accomplish?

Does your MUD provide guidelines for building, for writing good descriptions, quests, etc?

What is the adminstrational/managerial structure of the MUD? How are decisions that affect the MUD made? What rights to players have? Does the MUD have any sort of explicit social contract? How are disputes resolved? How are obnoxious and/or destructive (threaten the MUD or another player or just make themselves a general nussiance) people dealt with?

How do people gain creator/building/programming rights on your MUD?

Are beginning creators given any specific training? How are additional privileges obtained?

Does your MUD explicitly encourage creators to collaborate in groups or domains?

Is player cooperation encouraged? How so?

Are players allowed any building privileges? Under what circumstances?

What forms of player communication are provided? (e.g. say, tell, shout, paging, broadcast, "radio" devices, bulletin boards, mail, postit notes, etc). Is there some form of communication that lets any player broadcast to the whole MUD? (e.g. shouts on many LPmuds). Is any way provided for players to choose not to "hear" such broadcasts? How "noisy" is the MUD?

Does the MUD have a combat system, what (if anything) is the system based upon?

Does your MUD have any formal economy? If so, what model is it based upon? If you don't have an economy, how do you deal with inflation?

What things about their representation can a player control? Are players allowed to choose a gender (which genders are available for choosing?)?

Is snooping possible/allowed on your MUD? If so, what are the rules governing its use? How are violations of the rules detected and/or prevented?

Are players given the power to "emote" (that is, display messages to other players of the form: Player_name arbitrary string of text. Do players have access to any standardized emotes (e.g. smile, laugh, tickle, etc).

Do players automagically "know" the character names of other players or is some form of introduction system used? If such a system is used, describe how it works.

Does your MUD have player guilds? Describe them briefly.

Does your MUD speak any special client protocol other than TELNET?


Last modified: Wed Nov 6 12:01:50 EST